Calman, Craig D. (American playwright, writer, actor, 1953-____), “Longing Lodge,”
a 30-minute futuristic fantasy in English, set in a cave near a once-great city far in the future, forever,
• © 1977 by Craig D. Calman; • in Craig D. Calman’s Longing Lodge (Los Angeles, California, U.S.A.: The Author, 1977); • script/rights available from Craig Calman, 6632 Lexington Avenue #77, Los Angeles, California 90038, U.S.A., e-mail firstname.lastname@example.org, telephone (home) 323-906-8886, (work) 323-906-8886, fax 323-906-8886, http://home.earthlink.net/~craigcalman. • Cited by Craig D. Calman via ftp July 14, 2002; Calman says,
§ Dramatis Personae The Brigadier (m), an old man who rescues lost souls; Tata (f), an old woman who lives in a cave; Holly (f), 12-16, rescued from the rubble.
§ Synopsis “Far into the future when few have survived, in a cave in the mountains above one of the once-great cities of Western civilization, an old woman and an old man rescue a young girl from the rubble and try to teach her that being human can be a blessing.
§ Comment “A surrealistic domiciliary dream play. • One set, the interior of a cave which is filled with an odd assortment of collectibles including a reproduction of Picasso’s Guernica, copies of notoriously abstract twentieth century art work, a photographic gallery of odd celebrities such as Zsa Zsa Gabor, Slim Summerville, James Finlayson, etc. A small cannon, a telescope, a hodepodge of furniture from various periods and of many styles and values. Two sleeping bags. • Experimental use of language including free association to convey the idea of humans who have been so devastated by (nuclear?) war and the destruction of ‘civilization’ that they each speak in their own private dream-world language and with difficulty communicate directly and clearly with one another. A skewed lyricism with dream imagery. • Only two staged readings so far; this one’s been ‘locked in the trunk.’ • As I am fluent in Spanish, play can be translated into Spanish by author.”
art, collectible, communication, destruction of civilization, humanity,
language exploration, loss of culture, nuclear war, rescue, survival.
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